![]() Today it was announced that players who own and have played past Need for Speed titles will get some very cool head-start rewards in the fastest racing game on the planet, SHIFT 2 Unleashed. So it could have been a hardware issue or the old build of the game.Īlso, some interesting extras available from the get go, according to this blog entry taken from the US site (23rd March) They had multiple wheels and a D-Box setup there with no issues. This wasn’t an issue at PAX the previous week. ![]() They did experience a bug that the EA guys hadn’t seen before it wouldn’t save their wheel settings. The guys who tried out the wheels said it felt pretty good. IF people are willing to put in the time, that is. Basically, I think a lot of the handling issues can be resolved with taking the time to change the settings and tunings to your liking. He cranks the oversteer and Steering Sensitivity. I have a good friend who loves Forza, GT, and Race Pro like me who is the complete opposite. Again, I think it’s a personal preference, and maybe due to that gamepads. I think with the advanced tuning, you could dial in the cars to feel even better. I found with tweaking the steering settings and even with a quick jump back and forth using Quick Tune, I could get the cars to behave much more how I expected them to. I’ve heard some PC sim folks echo the same thing in the past that some major console games lack that aggressive turn-in. I thought that was some interesting food for thought. At times the driver feedback they got in development was that the cars needed more snap turn-in, more oversteer and responsiveness. Have we been conditioned by the big games of late to feel that “slow and heavy” is more realistic? Most of us will never get to drive a FIA GT or supercar as fast as possible on a major circuit. This brings up an interesting conversation I had with Drew about conditioning and perceived feel of realism. ![]() I’d adjust the Steering Sensitivity, the Speed Steering Sensitivity to help with the “twitchiness” and then adjust down the Steering Lock and Understeer/Oversteer. ![]() With Shift 1, I prefer more understeer on a lot of cars. So I started adjusting the steering settings and started quick tuning cars to get them to feel how I’m used to. It was much better than Shift 1, but you could still feel it. Again, this may be an issue with using a pad, the guys using the wheel didn’t seem to have that problem at all. A little movement with the stick would create a lot of movement on screen. On the default settings, some of the cars still felt like they had that Shift 1 slide, that “twitchiness”. Now, this may be primarily due to using a gamepad. However, I did find an issue with the handling, the same I felt with Shift 1. I thought some of the lower class cars handled really well out of the box. Even with no upgrades or tuning, it was trickier to handle, you couldn’t just floor it and thrash it around corners. There’s a big difference in handling even between a stock Nissan GT-R SpecV in Shift 1 and this. You could easily spin if you gave it too much coming out of a turn. Overall, with the Elite Mode, it felt much more improved than Shift 1. I converted some of the cars to Works models, and some of them were absolute nightmares to keep on the road. The difference between say, a GT3 and GT1 car is quite noticeable. In this one, if you start to slide, it’s easy to just lose it, especially in the faster cars. Shift 1 had this underlying “assist” where if you started going sideways, a force would be pulling you back to straighten out. I spun out on the Elite Mode, a lot, which is good IMO.
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